Scryer deploy · admin · legacy seer

Virtual tabletop for D&D

Scryer

Maps, fog of war, walls, lighting, initiative and dice on your laptop, and a clean Party Display on the TV your players are looking at. Two screens, one table.

Free to start · one campaign · no card

The Waylost Deep · Cavern Mouth Round 3

Initiative

Rook18
Troll15
Bugsy12
Marra9
The TV
The Party Display

Your screen is not their screen

Most virtual tabletops assume everyone is at home behind their own laptop. Scryer assumes you are all in one room, looking at one TV.

You get the whole workshop: panels, wall tools, every token's hit points, the parts of the map nobody has walked into yet. The Party Display is a second window with none of it. No chrome, no menus, just the map. Drag it onto the TV, press fullscreen, and it stays in step with you.

If your TV is mounted portrait, rotate the display 90° and the map fills it properly instead of sitting in a letterboxed strip.

Your laptop
A cave, seen by the DM

You see everything, and what they cannot. The dimmed parts are the bits your players have no light on. You read straight through it. They do not.

The TV
The same cave, as the players see it

They see what their torches reach. The same moment, on the TV. Every rock throws a shadow, and two of those shadows have something standing in them.

Features

What is in it

Fog of war

Reveal a room as the party walks into it. What they have revealed stays revealed, and dims when nobody has line of sight to it. You always see straight through.

🚪 Walls & doors

Draw walls once and line of sight follows them. Doors open and close, and the corridor beyond opens up the moment someone turns the handle.

💡 Lighting

Torches, lanterns and darkvision. Each creature sees by its own light, from where it is standing.

Initiative

Order, round counter, and a banner telling a player it is their turn. An optional lock stops players moving out of turn.

🎭 Tokens

Coloured by what they are: enemies red, NPCs yellow, players green. Hit points and armour class edited in place, conditions on the ring, and a bulk builder for the night you need eleven goblins.

📏 Measure

Lines, cones and radii that snap to the grid, so a spell is twenty-five feet and not twenty-six. Drag a token and it shows the distance as it goes.

📜 Character sheets

Sheets your players keep themselves, with an importer for characters on D&D Beyond.

🎲 Chat & dice

Rolls everyone can see, and whispers only one person can. The roller is still reachable with the chat collapsed.

🔊 Sound & alerts

Ambience under the scene, and full-screen alerts over it. Every campaign starts with a small library of both. Upload your own, or link one by URL.

Timers

Count down in rounds, or in game time. A spell that ends on its caster's turn reminds you on their turn, not four turns later.

📣 Broadcast

Push a handout or a picture to the table screen without leaving the map.

Undo

Ctrl‑Z undoes your last move.

Getting started

Three steps

It runs in a browser. Nothing to install, for you or for your players.

1

Claim a name

A name and a PIN. That is the whole sign-up, with no email to verify before you can look at anything.

2

Make a campaign

Pick a code your players will type in. Upload a map, or start from the ones already in the library.

3

Put it on the TV

Open the Party Display, drag it to the second screen, go fullscreen. Your players join with the code and you let them in.

Pricing

Pricing

Every feature is in the free plan. What you pay for is room to keep more than one campaign going.

Free

$0
Forever, no card
  • One campaign
  • Every feature: fog, walls, lighting, the lot
  • 10 maps of your own, on top of the starter library
  • 10 sounds and 10 alerts of your own
  • As many players as you can fit round the table
Start Free

Lifetime

Pay once
  • Everything in Pro
  • No renewal, no expiry
  • Every feature added afterwards
Buy Once
Request a Beta Tester Account Scryer is in testing. Testers get in free, see what is coming first, and shape it, behind an NDA.

Payment is handled by Stripe on their own checkout page. No card details ever reach this server.

Questions

Questions

Do my players need an account?

A name and a PIN, the same as you. Then they type your campaign code and you approve them. No email, no download, and it works on a phone or a tablet if that is what they brought.

Does everyone have to be in the same room?

No. It works perfectly well with everyone at home, each on their own screen. But the Party Display is built for a table with one shared TV, and that is the case Scryer is best at.

What happens if I stop paying?

Nothing is deleted. If you built three campaigns and your subscription lapses, all three are still there; you keep access to one of them. Pay again and the other two are exactly where you left them.

Which system is it for?

The map, fog, lighting and initiative tools do not care what you play. The character sheets and the D&D Beyond importer are built around fifth edition.

Can I use my own maps?

Yes. Upload an image or paste a URL, then set the grid by dragging one square or by telling it how many squares fit across. Every campaign also starts with a small library of maps, sounds and alerts so there is something to run on the first night.

Is my table's data private?

Campaigns are only reachable by the people you have approved into them. Nothing is shared between campaigns, and nothing is public.

Try it

The free plan needs no card, and setting up a first map takes about ten minutes.